No Man's Sky director: 'everything is to the wire, we work all night' (2024)

The success of No Man's Sky feels simultaneously swift yet slow-burn, the result of three years build up. "We've been announced and ready to come out for a normal amount of time. I don't know if it's a good or a bad thing that it feels like forever!", Murray offers. It's led to a game that seems to only just be on the cusp of reality. But the pressure of delivering a hit has naturally isolated the team from their fans.

It's a situation that Murray wants to correct once the game is out. "My life is a weird one now," he says. "We probably aren't 'allowed' to make Joe Danger 3; we're probably not 'allowed' to make No Man's Sky 2. What I would really like to do, even though we're absolutely killing ourselves on this game at the moment, is work on No Man's Sky even more once it's out. Expand it, be able to speak to the community. I feel like that opportunity has been kind of stolen from us by the game becoming popular. I feel like when it's out and it's a real thing, then we can have a more normal conversation with people and ask them what they think about this real thing, rather than this concept."

Given the vast expanse of No Man's Sky -- 18 quintillion planets is a number so large it's hard to accurately conceptualise, let alone visit, and that's not counting the time you'll spend soaring through space or engaged in dogfights -- support and evolution of the game rather than discrete iterations makes more sense. In short, don't expect that "No Man's Sky 2" anytime soon, even if Murray were "allowed" to make it. "The No Man's Sky 2 thing is kind of a joke. We would probably never do that," he laughs. "What I'd love to do, [being] in that sandbox genre, is increase the feature set after the game comes out. I actually think we don't want more content in the game, what we want is lots more opportunities and different ways for people to play the game. Whether that's simple things like different weapon types and abilities and ways to upload and share things about the game, or whether it's being able to play in totally new ways. Almost the same way that Minecraft started out as a survival game and that's kind of where we see ourselves, and that's really expanded. Now it's best known as a creative game."

Before people started getting hands on with No Man's Sky, the comparison to Minecraft was made very often, and it's not entirely inaccurate. There are definite similarities, from the acquisition of materials used to build or enhance new equipment, to the simple freedom to explore and progress with no set guidelines. Hello Games' effort takes things to an exponentially grander level though -- you can't (yet) engage in interplanetary trading in Mojang's blocky phenomenon, after all. "I feel like we're not really like Minecraft but I am totally happy -- and who wouldn't be -- to be compared to the world's most successful game!," Murray says of the contrast. "I'll happily take that! I just don't think it's particularly correct."

Ultimately, No Man's Sky is science fiction at its purest, challenging players with big ideas and concepts. It wears its sci-fi inspirations on its sleeve too, from its otherworldly art style, intended to evoke the weird painted cover art of classic SF novels, to quotes from notable authors of those novels that pepper the game's few loading screens. Those quotes aren't just Murray and co. showing off their literary credentials to earn geek cred though -- they want the game to become a gateway to turn players into readers. "I hope that we're going to get at least one person to look some of those books up who might not otherwise have," Murray says. While the likes of Asimov and Clarke are among many writers that get references, there is one quotable figure who won't make it to the final release of the game though. "We've currently got some Jaden Smith quotes in there -- we need to remember to take those out before the game ships!"

No Man's Sky is released in the UK on 24 June, for PlayStation 4 and PC.

This article was originally published by WIRED UK

No Man's Sky director: 'everything is to the wire, we work all night' (2024)

References

Top Articles
Latest Posts
Article information

Author: Kerri Lueilwitz

Last Updated:

Views: 5909

Rating: 4.7 / 5 (67 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Kerri Lueilwitz

Birthday: 1992-10-31

Address: Suite 878 3699 Chantelle Roads, Colebury, NC 68599

Phone: +6111989609516

Job: Chief Farming Manager

Hobby: Mycology, Stone skipping, Dowsing, Whittling, Taxidermy, Sand art, Roller skating

Introduction: My name is Kerri Lueilwitz, I am a courageous, gentle, quaint, thankful, outstanding, brave, vast person who loves writing and wants to share my knowledge and understanding with you.